![]() ![]() It tries to do the thing where you control your hero and go on a tour of your headquarters, interacting with people but it sort of falls flat in that the vast majority of strong characters you’re actually invested in don’t seem to make an appearance. My only real gripe with the story is that the ending is a bit weak. And there’s a really interesting reveal late game. The game is really good at introducing you to likable characters in each era to raise the stakes and the whole idea of going around through time and space fighting dragons in preparation for the confrontation with the ultimate dragon is pretty good. I actually like the story telling of this quite a bit. The ultimate goal is to stop the prophesied 7th dragon before it can destroy humanity and halt the spread of dragon’s sickness that’s impacting the world. To do that, you need to complete the dragon chronicle which involves a lot of travel through time and space to slay dragons at various points. The basic story is that you’re recruited by a Tech company that’s also leading the battle against dragons. This was released late 2015 in Japan and a year later in other regions. This time around we have a series of Sega published RPGs that I’d never heard of before I picked up the third one for the 3DS. Given how much there is to build, warping between them by using quick travel is a godsend.It’s been a while since I’ve done a game review. You also have the Nodens base of operations to create new facilities in the hub. These are however mostly a case of gathering items and delivering them to a particular NPC for item rewards. There are numerous others, but these four feel the most well rounded as they can fulfil multiple roles in the party.įor those worried that this would be a linear experience, there are side quests on offer. Early on you get the choice of four classes: Samurai who is essentially a sword wielder that hits things a lot, Agent who uses hacking and other trickery to support their allies, Godhand who combines punches with healing, and the Duelist who believes in the heart of the cards. The problem is that most enemies are pushovers that can be wiped out in a few hits, meaning that interesting encounters only come in the form of boss battles.Ĭlass variety is far beyond the typical Knight and Mage we’ve grown accustomed to in JRPGs. Fighting in and of itself isn’t terrible as the combat system utilises a turn-based formula that works well. Luckily for grinding purposes, everyone gains experience and skill points regardless of whether or not they participated in the battle, and can use support skills both in and out of battle. These abilities are unique to those classes, so the only way to get a decent variety of skills on the table is to utilise the party system to its fullest. With the ability to create party members of varying classes, you can grant them new abilities by spending points gained in battle. This is certainly true of most RPGs, but the lack of a decent narrative holding everything together, as well as the easy random encounters that litter dungeons, make this even more noticeable. You’re given dungeons to explore, in which you need to defeat the dragons, loot chests, and then get the next bit of story. A little meter on the top left will indicate when the next battle happens, but it’s merely disguising the fact that battles are random.Įach chapter proceeds along the same mundane pattern. Despite some great use of clashing colours, the dungeons feel lifeless. ![]() We’ve seen just how much the 3DS can handle over the years. I’m also not a great fan of the presentation.
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